All you need to know about E3
Now that the Nintendo Press Conference is over, we all know a lot more about the Nintendo Wii and also about the DS. Nintendo focused the conference mainly on the software, while at the same time, they revealed, what appears to be, the final information on the innovative controller.
To start things off, Mr. Shigeru Miyamoto took the stage and conducted an orchestra with the Wii remote. Then, after a video that contained highlights of many new games(more on this later), Reggie stated what they were going to talk about for next hour, and this included several things. First, he explained why Nintendo decided to make the system so different. Then he mentioned that in regards to the cost and release date of the system, "it is in our best interest to keep it a secret for a little longer." However, Reggie did state that Wii will be available in the fourth quarter of 2006. Then, he spoke about the name Wii, and why they chose it. He also made it a point to thank everyone online and in the audience for their support for the name. "Both of you." Next, Nintendo moved on to their main focus of the day: The support. Reggie reiterated that seeing the games will make an impression on you, but playing them, will make you believe. Nintendo stated several times that,
"Playing = Believing."
Next up was a demo of Twilight Princess using the Wii controller, with several several anouncements thrown in. The Legend of Zelda: Twilight Princess will be launched day and date with the new console in two versions; one for the Gamecube, and one for the Wii. After watching the demo, I know that I am definately going with the Wii version. To start things off, the Wii remote's D-pad serves as Link's inventory, and it can be assigned several different weapons. The B button underneath the controller is used for sword slashes. The Z button on the Nunchuk unit is used for the patented Zelda targetting system. To do Link's spin move, you simply spin the Nunchuk device. To hit an enemy and push him back with Link's shield, you thrust the Nunchuk unit forward. To do Link's downward sword thrust as a finishing move, you thrust the Nunchuk down. Although Nintendo did not state this during the presentation, it looks like you are able to do a backflip by thrusting the controller backwards.
All of the long range weapons, such as the boomarang and the bow and arrow, will be used with the pointing function of the Wii controller. Now for some new information. During the demonstration of the bow and arrow, it was announced that there is a speaker built into the Wii controller, and when you do actions, such as pulling back the arrow for the bow, you will hear it out of the controller and then when you release, the sound moves to the screen. Also, the Wii controller will feature a rumble pack that will respond to all impacts seen on screen. For example, when you push an enemy away with the shield by thrusting the Nunchuk forward, you feel the impact. Both the rumble feature and the speaker help to immerse you in the game and make it more of a realistic experience. The graphics were simply stunning and the gameplay looked intense. Nintendo stated several times that this will be the greatest Zelda game of all time.
Next, a video of several games was shown, and this revealed some new games that looked fantastic, as well as some games we have been expecting for quite some time now. There were far too many shown to go into great detail for every single one, but I will mention a little about certain games. Here is a list of all the games that were shown in the videos.
Nintendo Wii
Super Mario Galaxy
Metroid Prime Hunters 3: Corruption
Fire Emblem
Red Steel
Sonic Wild Fire
Dragon Ball Z: Sparkling 2
Wario Ware
Final Fantasy: Crystal Chronicles-The Crystal Bearers
Excite Truck
Project H.A.M.M.E.R.
Disaster: Day of Crisis
Tony Hawk: Downhill Jam
Rayman
Dragon Quest Swords
Spongebob Squarepants: Creature from the Crusty Crab
Madden NFL '07
Racing Game from THQ
SG Gundam G Breaker
Sengoku Action
Necro-Nesia
Elebits
Super Swing Golf Pangya
Finalfurlong revoultion(tentative title)
One Piece:Unlimited Adventure
Wii Sports(Tennis, Golf, and Baseball in one package)
Nintendo also anounced that 27 games will be playable at the booth tomorrow.
Following the clips of videos, two representitives from Ubisoft of France showed a Red Steel demo. The video looks great, and Red Steel completely takes advantage of the Wii's controller. The environments were completely destructable, the weapons look great,(Can't wait for the Katana)and the enemies were very intelligent. What I mean by that is, they did not just stand there and wait to die. They actually cared for their lives, and tried to hide from you in the confrontation. All of the physics were realistic and the game looks simply breathtaking when you are playing. It is very intense and the action moves at a fast pace.
After the Red Steel demo, George Harrison took the stage to talk about Nintendo DS. He spoke of how Nintendo has truly disrupted the market and he rattled off some astounding numbers. Over 16 million units have been sold since the release 18 months ago, and he said that PSP sales are at millions less. 1.3 million different users have logged onto the Nintendo Wi-Fi Connection and there have been over 40 million matches. In Japan, the 3 Brain Games have sold over 5 million copies, and since it's release here three weeks ago, Brain Age: Train your Brain in Minutes a Day has sold over 120,000 copies. One third of all the Brain training games have been sold to people over 35 years old. Nintendo wants to continue to push the games in its Touch Generation Series, that consists of Brain Age, Big Brain Academy, Club House Games, and Sudoku-Gridmaster.
Next, Nintendo said that they have no plans of letting up on the DS and they announced some more titles for the system.
Nintendo DS
Star Fox Ds
Yoshi's Island 2
The Legend of Zelda:Phantom Hourglass
Donkey Kong Racing
Pokemon Red and Blue Mystery Dungeon
Final Fantasy 3 (with all new 3D graphics, but same great story)
Mario Hoops 3 on 3
Elite Beat Agents (This looked strikingly like Os Tatoki Ouendan!!)
Mario vs. DK: March of the Minis
Over 100 DS games will be released from now until the end of the year.
Satoru Iwata took the stage and moved back towards Wii. He said that the load times in games turn players off so on the Wii, there will be extremely short load times and that the system will always be on. There will be something called,
Wii Connect 24. Wii Connect 24 is what makes sure that your system is constantly connected to the internet and when you are not there to reduce load times. This standby mode will only use the energy of a small light. So, Mr. Iwata gave the example of someone visiting your town in Animal Crossing when you are not there and leaving you a note or a present.
Next, an example of Wii Sports was shown. Wii Sports includes tennis, baseball and golf. The winner of Nintendo's contest to be the first person to play Wii was then called to the stage to play a tennis match with Mr. Miyamoto, Mr. Iwata, and Reggie, who all had customized characters that looked like them. Before beginning the match, Reggie said to Mr. Iwata, "Mr. Iwata, maybe this year I can just take the names and you can kick the... you know..." and Mr. Iwata responded, "Yes, that is my job."
The event was then brought to a close and the statement Playing = Believeing was repeated and that evryone will get the oppurtunity to feel the new way to play games tomorrw. Reggie finished by saying that the DS and the Wii allow for risk. "Risk allows progress." "Nintendo is not a company that runs from risk, but one that runs to it." Change is good and Nintendo is the disrupter. "Seeing is just an impression. Playing is believing."
To start things off, Mr. Shigeru Miyamoto took the stage and conducted an orchestra with the Wii remote. Then, after a video that contained highlights of many new games(more on this later), Reggie stated what they were going to talk about for next hour, and this included several things. First, he explained why Nintendo decided to make the system so different. Then he mentioned that in regards to the cost and release date of the system, "it is in our best interest to keep it a secret for a little longer." However, Reggie did state that Wii will be available in the fourth quarter of 2006. Then, he spoke about the name Wii, and why they chose it. He also made it a point to thank everyone online and in the audience for their support for the name. "Both of you." Next, Nintendo moved on to their main focus of the day: The support. Reggie reiterated that seeing the games will make an impression on you, but playing them, will make you believe. Nintendo stated several times that,
"Playing = Believing."
Next up was a demo of Twilight Princess using the Wii controller, with several several anouncements thrown in. The Legend of Zelda: Twilight Princess will be launched day and date with the new console in two versions; one for the Gamecube, and one for the Wii. After watching the demo, I know that I am definately going with the Wii version. To start things off, the Wii remote's D-pad serves as Link's inventory, and it can be assigned several different weapons. The B button underneath the controller is used for sword slashes. The Z button on the Nunchuk unit is used for the patented Zelda targetting system. To do Link's spin move, you simply spin the Nunchuk device. To hit an enemy and push him back with Link's shield, you thrust the Nunchuk unit forward. To do Link's downward sword thrust as a finishing move, you thrust the Nunchuk down. Although Nintendo did not state this during the presentation, it looks like you are able to do a backflip by thrusting the controller backwards.
All of the long range weapons, such as the boomarang and the bow and arrow, will be used with the pointing function of the Wii controller. Now for some new information. During the demonstration of the bow and arrow, it was announced that there is a speaker built into the Wii controller, and when you do actions, such as pulling back the arrow for the bow, you will hear it out of the controller and then when you release, the sound moves to the screen. Also, the Wii controller will feature a rumble pack that will respond to all impacts seen on screen. For example, when you push an enemy away with the shield by thrusting the Nunchuk forward, you feel the impact. Both the rumble feature and the speaker help to immerse you in the game and make it more of a realistic experience. The graphics were simply stunning and the gameplay looked intense. Nintendo stated several times that this will be the greatest Zelda game of all time.
Next, a video of several games was shown, and this revealed some new games that looked fantastic, as well as some games we have been expecting for quite some time now. There were far too many shown to go into great detail for every single one, but I will mention a little about certain games. Here is a list of all the games that were shown in the videos.
Nintendo Wii
Super Mario Galaxy
Metroid Prime Hunters 3: Corruption
Fire Emblem
Red Steel
Sonic Wild Fire
Dragon Ball Z: Sparkling 2
Wario Ware
Final Fantasy: Crystal Chronicles-The Crystal Bearers
Excite Truck
Project H.A.M.M.E.R.
Disaster: Day of Crisis
Tony Hawk: Downhill Jam
Rayman
Dragon Quest Swords
Spongebob Squarepants: Creature from the Crusty Crab
Madden NFL '07
Racing Game from THQ
SG Gundam G Breaker
Sengoku Action
Necro-Nesia
Elebits
Super Swing Golf Pangya
Finalfurlong revoultion(tentative title)
One Piece:Unlimited Adventure
Wii Sports(Tennis, Golf, and Baseball in one package)
Nintendo also anounced that 27 games will be playable at the booth tomorrow.
Following the clips of videos, two representitives from Ubisoft of France showed a Red Steel demo. The video looks great, and Red Steel completely takes advantage of the Wii's controller. The environments were completely destructable, the weapons look great,(Can't wait for the Katana)and the enemies were very intelligent. What I mean by that is, they did not just stand there and wait to die. They actually cared for their lives, and tried to hide from you in the confrontation. All of the physics were realistic and the game looks simply breathtaking when you are playing. It is very intense and the action moves at a fast pace.
After the Red Steel demo, George Harrison took the stage to talk about Nintendo DS. He spoke of how Nintendo has truly disrupted the market and he rattled off some astounding numbers. Over 16 million units have been sold since the release 18 months ago, and he said that PSP sales are at millions less. 1.3 million different users have logged onto the Nintendo Wi-Fi Connection and there have been over 40 million matches. In Japan, the 3 Brain Games have sold over 5 million copies, and since it's release here three weeks ago, Brain Age: Train your Brain in Minutes a Day has sold over 120,000 copies. One third of all the Brain training games have been sold to people over 35 years old. Nintendo wants to continue to push the games in its Touch Generation Series, that consists of Brain Age, Big Brain Academy, Club House Games, and Sudoku-Gridmaster.
Next, Nintendo said that they have no plans of letting up on the DS and they announced some more titles for the system.
Nintendo DS
Star Fox Ds
Yoshi's Island 2
The Legend of Zelda:Phantom Hourglass
Donkey Kong Racing
Pokemon Red and Blue Mystery Dungeon
Final Fantasy 3 (with all new 3D graphics, but same great story)
Mario Hoops 3 on 3
Elite Beat Agents (This looked strikingly like Os Tatoki Ouendan!!)
Mario vs. DK: March of the Minis
Over 100 DS games will be released from now until the end of the year.
Satoru Iwata took the stage and moved back towards Wii. He said that the load times in games turn players off so on the Wii, there will be extremely short load times and that the system will always be on. There will be something called,
Wii Connect 24. Wii Connect 24 is what makes sure that your system is constantly connected to the internet and when you are not there to reduce load times. This standby mode will only use the energy of a small light. So, Mr. Iwata gave the example of someone visiting your town in Animal Crossing when you are not there and leaving you a note or a present.
Next, an example of Wii Sports was shown. Wii Sports includes tennis, baseball and golf. The winner of Nintendo's contest to be the first person to play Wii was then called to the stage to play a tennis match with Mr. Miyamoto, Mr. Iwata, and Reggie, who all had customized characters that looked like them. Before beginning the match, Reggie said to Mr. Iwata, "Mr. Iwata, maybe this year I can just take the names and you can kick the... you know..." and Mr. Iwata responded, "Yes, that is my job."
The event was then brought to a close and the statement Playing = Believeing was repeated and that evryone will get the oppurtunity to feel the new way to play games tomorrw. Reggie finished by saying that the DS and the Wii allow for risk. "Risk allows progress." "Nintendo is not a company that runs from risk, but one that runs to it." Change is good and Nintendo is the disrupter. "Seeing is just an impression. Playing is believing."
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